Tas Caern
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Posted - 2010.10.08 07:26:00 -
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I was involved in the testing early on the 7th in Poitot(afraid I didn't catch any site names but did want to leave my general impression as I was running in a guardian and was quite hectic.
ran 2 separate sites, 1st was quite light (frigs only) they still took some time to die but fleet was 6 combats and 2 logi's so it wasn't a big deal, but they still managed to take out some chunks of armor so these are not your papa's sansha. (all of the ships seem to be listed as prototypes and do mad damage)
So we flew into a larger site and promptly the 1st ships in the site were primary and died (the logistics) we tried again with 10 (7 combats 3 logi's) same result, finally got upto 15 (4 logi's and 11 combats) and aligned to the gate before all going in... we were stable most of the fight... close in NPC group liked to neut, two further groups are set up to snipe. AI seems a modified Sleeper AI, they don't just give aggro to 1 ship they seem more random, they will focus on 1 ship for 10-20 seconds then randomly spray damage across half the fleet then focus fire on a different ship (driving your logi pilots mad) getting in range of 1 sniper group will pull you quite far from the other group which will continue to hang around 130+ away from your warp in. Site finally seemed over when CCP Soundwave finally magically popped all but 1 of them and soon with him dead we thought we were done... (had been in the site for more than 40 minutes) Noooo.. a new wave popped up and we made a valiant effort to keep up but most of us warped out.
Site was excellent, AI was Excellent, music was Excellent I give it a 5 for the one reason below...
Takes way too long.. 2 paladins and several Abbas, Megas, domi's and legions (and 3 guardians) all had to focus fire on 1 NPC to make it drop which still took almost a minute apiece, these things are tanked like crazy, and they do damage on par with capsuleers <--ok but scary. It seems unfair to let them intsa-target, pour out 1000+ dps per ship and tank nearly 2000+ dps. (did a similar site later in the day with 50+ during the lag test and they dropped like flies, but how many 50 man fleets are gonna do this in HS?)
Reward was given for completion of the objective.. no bounties, nice system actually and makes sure everyone in fleet gets a payout, but 15mil for almost 2 hours of shooting was poor
Sansha are still doing EM/Therm damage so a heavy PVE tank will likely work best, just bring a good RR-Gang and stay on the ball and everyone should live, all in all with a bit of tweaking this should turn out quite well.
Nice job... can't wait to see the mothership ;p
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